Thank you… and I know keep saying the same, but I really do appreciate this positive feedback.
My inspiration for my fighting mechanics/animation, comes from Ninja Gaiden. The Batman games are some of my favorite games but the fighting mechanics in there are quite different, and in some ways are more complex to program and animate because so much of it is kind of automatic in nature. You kind of set this event in motion by your input and many things happen underneath that you don’t even know about and they hide it very well, making you feel like you’re doing all these things. It’s a well thought out and executed system.
With my game, it’s more like Ninja Gaiden where input vs feedback is much more immediate or direct. So, they use two very different mechanics which they both do really well. My game play goes more in line with how Ninja Gaiden works, even though I can’t go nearly as complex in the shear amount of moves they have, I can try and get a similar feel to the controls of the game which of course is all linked, input and animation goes hand in hand.