(WIP) - Ninja 2D

Cool, thanks for the replies guys, appreciate it.

I’ll just say that this project is just off the ground, the video was taken just less than a week into the project so what you see there is so early, it’s not worth talking about quality.

I am experimenting with graphics but it is ultimately based on pretty low res sprites, as it were back in the day with old school consoles, maybe SNES time period.

The jump of course, sure it will seem floaty, but it’s a choice based on “feel” not looks. There’s nothing to really “fix” there. Is the current setup the absolute final?.. well… I can’t say, the project is far too early to make any assumptions at this stage.

As far as the game goes, can’t really say much there. I don’t write documents about anything. I just think of the next thing and then do it and build it up. I have an overall idea but it’s a very simple framework. Number one thing, is the basics fun and working solid, the rest I care about later on. Don’t care much about saturated markets and all that.

So anyway, to share at least something, I’ve been working mostly on multiplayer, specifically, local multiplayer… (2 players on one screen)… and what it involves and how to set it up… etc. This project is about using a simple project and applying what I’ve learned and then also trying and learning new stuff on top of that, that is beyond my main project, and multiplayer is the next big thing for me to wrap my head around. So I’ve currently got it working pretty well and I’ll hopefully show that soon, including how it works… etc.