I’ve been dying to do a Paper 2D project and finally decided to start one now since I’m taking a break from my other project, Ninja Arcade. I have one or two side projects that I tinker with now and then to try new things or to work on to force myself into another line of thinking with another project. It helps me to be more efficient in my main project.
So, this new “side” project, Ninja2D, is something I just really always wanted to do. Something to “compliment” Ninja Arcade, almost like the one is a remake of the other, though it’s a bit backwards… Having worked on it now for a few days, it’s just so much fun. This of course also being a Blueprints only project but just so much simpler to deal with than Ninja Arcade.
So what I’ve got going on in this currently is the basic player functionality… (not all fully animated yet)… and I’ve started to get a feel for level graphics / look and feel. At first I considered going 8bit style and as cool as that is, and I love that era of games and the graphics style, it’s not a fit for me. So I’ve decided to make it look more modern, more 16bit plus… if you will. It fits my way of working and thinking much more. So I’ve started to work out how to deal with that stuff, working out my creation process and layout methods… etc. It’s a fun process and I think I pretty much know how I will make things and have them work… etc.
Anyway, as always I’ve got a little video to show what’s going on. I guess you can spot the “temp” stuff a mile away, but you can see some stuff starts to feel like it belongs there. It’s still super early in development, only a few days in, maybe a week, so it’s rough but far enough to see where I’d like to go with it.