(WIP)My small parkour game(don't have name atm)

I’ve got an idea for a small parkour game. And at this moment I’m prototyping parkour system. So far I’ve made vertical and horizontal wall runs(might redefine some conditions for wall run duration and velocity) Also I’m not sure about letting player to jump from wall to another wall and continue or start new wall run seems a little bit imbalanced(but fun) Here’s vid of what I’ve made so far
wip_parkour_system
P.s. Sorry for bad english! Also how do I add youtube videos here?(can’t find a way to do it with a new forum)

It seems to be working pretty nicely, congrats.
It doesn’t seem easy to implement.

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Thanks a lot!

Small update on parkour system. Added multiple wall runs(have to be different wall) and ability to climb on ledges(mantle? not sure - english is not my first language, sorry!).

https://youtu.be/QvAEneynv3U
P.s. I still don’t know how to post video here. Like how to post it as youtube video player. If anyone can help it would be very nice! Thanks and good luck!

Hey @grandcoyote,

To put a video link in your post just copy-paste a youtube URL then paste it here as a line of its own and viola, a video! Hope this helps friend. :smiley:

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Thank you!

Greetings, @grandcoyote, and thank you for sharing the progress of your parkour game here in the UE forums! Your prototype parkour system is coming together very nicely; congrats. Also, happy New Year; I’m excited to see how your creation evolves throughout the year! :tada:

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Thank you and happy new year!

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I’ve decided to give it another shot. May be I will develop this game may be not who knows.
Here’s video with remade mechanics(only prototype)

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The idea is there, and the mechanics look solid and smooth. It may be worth giving this game a shot. If you don’t mind me asking, what is your idea for the game’s gameplay? :eyes:

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Well the idea is very similar to “ghost runner”. It’s a one-hit, parkour movement(not realistic), fast-paced platformer. Levels with increasing difficulty, both parkour and enemies.

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That’s a good idea! I always felt Ghost Runner was a good game; unfortunately, I’m terrible at platformers. :smiling_face_with_tear:

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Small update: tutorial level blockout, some vfx(they r very simple, just learning :S), some clouds. increased wall run speed, changed destruction of turrets a bit

I’m thinking about increasing dash recharge time. right now it recharges too fast

ok thx for ur time

Small update(I didn’t give up on this project! :D)

At the moment I am making a tool for creating a city from modular buildings in blender.

I can make a pretty simple random generator for the whole city, but it won’t have any controls other than the random parameter seed for the whole city.

The problem is that although this approach has a high speed, the result may not be good.

And I can’t adjust particular buildings with this thing…

So far I have made a generator for a single building. But setting them manually and calibrating the parameters takes quite a long time.

That’s why I decided to do it differently: a tool that will translate the drawn layout into buildings and at the same time I will be able to remove a building from a city object.

And it will have switches for manual/random selection of parameters.

Hope it will work! :smiley: