Hi everyone,
I’m the developer of Lumia, an Unreal Engine plugin/toolkit focused on interactive media installations and real-time projects driven by external data sources such as Audio, MIDI, OSC and DMX.
https://www.youtube.com/watch?v=6zmU9-au0EM
I created a page with video content to explain the idea, show the workflow, and give a first impression of what Lumia is trying to solve. I would really appreciate feedback from Unreal users, artists, technical designers, developers, and anyone working with live visuals, interactive installations, stage systems or audiovisual tools.
The main goal of Lumia is to lower the technical barrier for real-time creative work in Unreal Engine. It is designed to make workflows around live data, routing, remapping, cameras, audio analysis, and runtime configuration more transparent and easier to use.
Some of the things Lumia focuses on:
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Runtime-ready handling of Audio, MIDI, OSC and DMX data
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Extended AudioCapture with microphone device selection
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Real-time spectral analysis
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Input configuration through plugin settings and `.ini` files
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FlexGraphs for remapping, rerouting and mixing data
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Camera fades and transitions
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Consistent behavior in Editor, PIE and packaged builds
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Easier access to workflows often used in virtual production and interactive media setups
I’m not posting this as a finished “product announcement,” but because I’d like to know whether the concept makes sense to people outside my own development bubble.
I would be very grateful if you could take a look at the page/videos and give me constructive feedback:
A few questions I’m especially interested in:
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Is the concept clear from the videos?
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Does Lumia solve a problem you have experienced in Unreal?
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Which feature looks most useful or interesting?
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What would you want to see explained better?
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Would this be useful for installations, live visuals, stage setups, exhibitions, or audiovisual projects?
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Is anything confusing, missing, or unnecessary?
Any honest feedback is welcome — technical, creative, critical, or practical.
Thanks!