Well I will try as far as possible use unreal, because once I realized the project can make catches 6k to deliver to the customer.
And you forget about having to render in Vray as well as render when you ask for a change of material.
If you want a video, you do it in too unreal and forget render times as many frames.
And if you also ask for material changes in the video, also the beams without rendering.
The only thing you would have to re-build the lighting is if you have to change or modify an object modeling.
If the end you have a scene that just takes two or three hours, and you are between this and what I say, an advantage over render engines like Vray or Corona.
I’m still using them but because I do a lot of quick things, which I assume not much advantage them with unreal, but eventually guess faileth doing everything with unreal.
To the question you ask about the artifacts, they were in very poor quality and not at the end.
All that lighting and initial configuration of the first post, is discarded and totally different from the way I’m coming towards the end of this project.
In which I’ve been working a long time and are many times I’ve erased everything and started again from scratch.
According to you you begin you think you’re on the road and when you progress is complicated and you have to go back, I want to debug and obtain a perfect way to work.
I have to think about producing any kind of job where I was if you have a problem, to recognize and know how to fix it immediately.
Right now at this moment I am trying out other things in this project, say that I try to achieve the same result of this last image, but changing some things.
To compare if I get the same result and which one is better.
Look, koola or rafareis, not as good writing their names. One of the two think wearing a white cubemap.
I use one like it, I put it in skylight and ambient postprocessvolume 0.01 cubemap in giving me a little more light is subtle but noticeable.
And then obviously you have to spend hours to learn to use well postprocessvolume as it is a fundamental part.