Hi everyone, i’m Adrian Moya and i will show you the progress of my final project for my videogame art master at Universal Arts School (Spain, Valencia).
We have to create an environment for a videgame and i’ll represent a glade in the middle of the forest with a japanese tematic.
I hope you like my project and I want you to share your opinions and suggestions.
[HISTORY]
The history under this environment is a sensei and her apprentice where shared a years of training in the arts of fighting.
The moment where the game begins is when the apprentice is ready to wield the legendary katana of his sensei.
She wants revenge because a relentless enemy betrayed and killed her sensei.
[STRUCTURE]
We will start on the ascent to the valley with different assets such as stairs, lanterns, statues and the entrance to the valley with a large Japanese arch.
[REFERENCES]
The atmosphere will be Japanese themed with vegetation and rocks surrounding the valley.
These are the references that I will use to guide me:
I updated my project with the addition of the border mountains and some trees (megaescans or external projects from epic) to see how it looks the space to work with the assets.
I adjusted the organization of the assets and add a house to the blocking.
I added the river and cascade (external projects from epic).
I would have a look at virtual textures to allow the ground to bleed onto the objects touching it, it should give the effect that the objects have been there a long time / natural growth/damage and not show such a harsh line