[11-04-2021] Hello everyone, I’m Álvaro Martínez, a former videogame art student based in Spain and I’d like to share the progression of my final project for my Videogame art course at Universal Arts School. The point is to create a big game environment / scenario in Unreal 4 with the use of tools like Maya, Zbrush and Substance Painter.
The theme for my project will be a modern and fun mid-century house scene inside a glass dome and isolated from the outside, an arid, dry and possibly dangerous desert mostly inspired in Taberna desert in the zone of Almería in Spain.
The house design Im taking as main reference is made by Matt Fajkus in Austin, Texas which also you can find here: WORK - Re-Open House — Matt Fajkus Architecture - Sustainable Residential and Commercial Architects in Austin, TX . I had to make some adjustments to it so everything should fit in my deadline (2 months).
Here you can find my actual references (Will be adding and updating as I make progress)