There are a bunch of animation video’s up but because of the NDA while in the Beta didn’t show anything about the cat’s AI. I’ll make some video that show’s the new Behavior Tree Editor and how using it to give life to the cats.
Right now we are still working on the animation controls. The base AI is in, now we are figuring out the best way to get the right animations to play while the cat turns. The direction we are going right now is not to use rootmotion, but are using a blendspace that can turn the cat’s body. It doesn’t have the kinks worked out yet.
I’ll put up a tutorial on how I got the Behavior Tree Editor working because it’s a really nice feature of UE4. But, it’s in the Labs section and undocumented at the moment. That might be a week or two though.
Haha, love it! Between this, Goat Simulator, and CatLateral Damage I feel like there might be a new genre forming. =P
Side note; we actually have a internal chat channel that is basically dedicated to sharing cat related goodness. I am definitely going to share this there. =)
It appears to be a relatively simple game as of right now.
I love the concept…
This would be a game that I could potentially observe myself implementing to “Dashboard.”