So this is a WIP for a school teacher
(Crabby-aggressive-long lived school teacher, Magister Kor)
I’m planning on using Faceware for FacialMoCap to animate him
and bring him into UE4 to shoot with Sequencer.
So in doing so,
if you guys could recommend some realistic rigging resources, methods or methodologies
to really capture all the actors’ subtle facial movements
that are present in Facial MoCap that would really help!
(Note: This is a WIP so after testing the rigging compatability with Faceware and
how this all imports into UE4,
I will then add texturing for realistic skin in and
his balding hair line and long eyebrows with Hair cards,
shout out to @anonymous_user_0e02c017 and )
Without further ado, here is, The Wise-Magister Kor
I need to do both anyway, for starters I want see the interaction between the two.
I know that in specializing heavily in one thing, I begin to lose direction so Ill do both and improve from there by seeing how to effect one another.
Edit:Btw I love our interactions lol its always me coming with these big dreams and ideas and you trying to bring me back to reality HAHAAHA
It wouldn’t be a UE4 forum without you man haha!
Hey it’s here sorry I’m really busy right now so I can’t do a whole lot right now but my suggestion is to post in the WIP forum or the animation one I’ll try to find so time tomorrow.
Hey it’s here sorry I’m really busy right now so I can’t do a whole lot right now but my suggestion is to post in the WIP forum or the animation one I’ll try to find so time to post tomorrow.