I really like the detail on this. My one critique is that the sword is a bit too thick on the edge, even for a stylized setting. Don’t get me wrong, I don’t think you should remove any of the stylization, just make the edge and blade thickness a bit more plausible.
That said, given your system is modular, it should be possible for the user to simply scale the blade.
The blade does go slimmer as it goes up towards the top (the above screen shots dont really show that well)
Sword 01 in the pack is doubled handed and stylized as the mentioned and very big, aimed at a boss or medium/big player character with loads of stamina. The handle is also chunky so i designed that blade to be chunky at the bottom to fit in. But yeh your right it can be scaled separately if needed i guess
Thanks for your feedback mate, sometimes when you work on assets for such along time one tends to miss these things