So, at start I’d say I’m just a big fan of Final Fantasy games series, especially Final Fantasy VIII, it’s my number one. That “freakness” made me to think about remaking FFVIII on Unreal Engine 3 (That was my first idea), but I didn’t really know much of UnrealScript so I abandoned it, and then Unreal Engine IV appeared that don’t need any UnrealScript to progress. Everyone should keep in mind that it’s fan made game based on SquareEnix game, so in final form it wouldn’t be able to release commercialy and probably non-commercially also, so it’s just a showcase like project at now. I changed this project from typical turn based RPG to action slasher RPG, so it looks like typical hack’n’slash game in whole FFVIII universe, or at least I wish it looked. Currently I managed to create only whole basic system of player.
Full AnimationBlueprint animation with blocking and attack options. For the next update I’m willing to recreate whole Dollet rush scene. The hard thing is I’ll have to recreate whole scene just from a pre-rendered original BG like this: http://img3.wikia.nocookie.net/__cb20080207095114/finalfantasy/images/f/f7/Dollet_10.jpg
Nah, I’ll stop talking and show how it looks:
This is a UMG menu, with fully working cursor using Opacity and SWITCH instructions for Up and Down controls from Player like this:
Squall (Because that’s main chara name) can attack, block attack, jump (jump start, jump idle, jump end animation) and run around. Today I wish to complete HUD and maybe start designing dodge system CTRL+ directional key for dodge in specific location. Tell me what you think about it.
Sorry for no video, but FRAPS can’t catch UE4 and CamStudio renders in low bitrate.