New Belt System:
This week we integrated a new belt system. It’s entirely based on math and thus works much smoother than the old physic based one. Also the new belts provide a better and longer game experience since they consume much less performance. For the visual aspect we implemented curved belts which are still WIP but do their jobs pretty good
Asteroid Levels:
Further more we added special sectors on asteroids. The idea behind this is that they will contain an increased amount of an ore type to mine from. The available building space will be the biggest challenge to overcome.