[WIP] Escape The Maze Survival - Procedural Generated

Hey everyone. Today I decided to sink some more hours into this project. My main goal for today was to spruce up the walls. I went into blender and created 6 meshes I wanted to use for the possible wall types they would. This was the easy bit. The hardest bit I found, (initially that is) was knowing which mesh to spawn where and whether or not it needed rotating. This was achieved easily using a binary approach with bools. I ran a check to see if there was wall tiles next to the current one and depending how many wall tiles where next to the initial tile would spawn in a corresponding mesh and rotate it accordingly.

Thus far I’m happy with the way it’s turned out thus far and the resulting change has given in some places an addition 4m of space to work with. :slight_smile: My next goal I think will be to add some form of height change to help break up the flat maze. Not completely sure how I plan to do this but I’m thinking about possibly adding almost like structures on top of the maze. This could also for some areas where the player can get higher up to get a vantage point of the maze.

Let me know what you think. Any C&C’s are appreciated.

Michael