Over the past few weeks I’ve been working on a concept based off the maze runner film. I liked the idea of starting in a maze and having to try find your way out without dying. The first goal of mine was to create the actual maze that the player would try and escape from. The one thing I want for the whole project is to have everything procedural generated so each player can get a slightly different experience.
I set out looking at different maze generating algorithms that I could use. For this I settled on the backtrack algorithm and was able to get a good start. Below is what the maze initially looked like.
After completing the initial maze generated I did make a tutorial for it which can be found here. Since the completion of the tutorial I’ve been think of the aspects I want in my prototype and decided I need some way to spice up the mazes themselves. I began modifying my initial maze generator to allow the adding of even more static mesh instances that currently adds bridges, wooden barriers and (totally the best) foliage along the path of the maze.
Below you can currently see the progress I’ve made. At the moment I’m currently trying to think of static assets that might looks good in the maze and help break up the repetitive feel.
My current plan is to try flesh out the maze more before moving on to the mechanics side of the prototype. If you have any questions and any feedback feel free to post. Also if you have any idea’s what other types of assets my work to flesh out the mesh let me know.