[WIP] Dynamic Hierarchal Pie Menu System - Marketplace Submission

Hi,

This might be a silly question, but I’m wondering if you could verify whether I could configure this system to do the following without much trouble: when the player interacts with something, it fires off a custom event with an array of FChoiceEnums, an arbitrary enumeration I made. Is it possible to easily configure this to a) display a choice/icon for each enum passed to it, and b) fire an event/pass a reference back to the invoking object with a reference to which enum’s menu option was selected?

Thanks :slight_smile: