No hurry, I really appreciate your willingness to help!
I’m actually not going to be using it on a character template at all: I have a HUDManager actor that’s in charge of curating all the UI elements in the game, so for each pie menu (inventory, conversation, etc) I’m building an event in my HUDManager class that needs to a) create the menu from the desired blueprint, b) know which events to listen for so it knows when a choice has been made from that menu.