Its been quite a while since I’ve given an update here. The team grew from 6 people to 9, back down to 7, and now we’re hovering at about 15 people. Said being there has been a plethora of advancements we’ve made on DOT’s developments within the past few months.
But, I’d like to announce a few things. Over the past few months, we’ve aqcuired 3 indie studios working in Unreal Engine 4 to help with the construction of DOT powered games. The Unpersons, and two more that I will not be naming as of right now.
We’ve got tons of new features planned for Beta. Just a few of the major ones:
-NPCs will automatically collaborate together if their plot points are too difficult to do by themselves, or if they can be done more efficiently by working in teams. For instance if an NPC’s plot point says to mine 5 tons of iron, they may form a mining company and have all of the employees self organize/employ common management paradigms. NOTE: Does NOT utilize Unreal Engine 4’s blackboards.
-NPCs will automatically be able to bicker and fight among eachother. For instance, if two Kings have greatly conflicting political views it may spark a war between the two parties.
-High level input schematics. DOT will be able to process and understand short stories notated with OWL Purdue.
-Multilevel plots as well as plot branching.
-A more advanced schematic for dynamic characterization.
-Greatly improved performance and mobile support.
-Windows support.
We also have a website now: www.dotpowered.net
Beta is expected to have a development time of 10 - 12 months. We’ll be posting any Unreal Engine 4 related news here. For the rest of the news, please visit our subreddit or website. I’d also advise that if you’re interested in the subject, you should take a look at the suggested reading.