Hello! I wanted to share a Plugin I have created that I plan on sharing soon.
I wanted to be able to split Paper2D Sprites dynamically at run time in my game for the death of various enemies. I decided this feature could make a good plugin to share.
Here is a video demo of the work in progress:
How it works:
You simply pass a UPaperSprite object to the Blueprint ‘Chop’ method and an angle, it will return an Array with Two New PaperSprites that have been split at the desired angle!
I plan on supporting multiple chops too.