I’m a student of the 3D Computer Games Design MSc, Postgraduate Certificate at Staffordshire University. I made a scene for one of my modules and I wasn’t happy with the final result, due to the lack of time to improve it… I decided then to work on it now (as I’ve finished my modules but the dissertation one, which the deadline is in september).
I have a lot of problems at the beginning. A lot of shading and lighting problems that really stopped me for a long time, but with the help of the forums and of course from my teachers I think I have managed to improve that part. I opened a thread in case you are curious about what those problems were…
So this is how it looks right now. I still need to tweak the lighting a little bit more but now I am going to focus on some things:
- New textures
- Vertex paint
- Blend Maps
- Floor texture (mosaics) and less reflection.
- New window textures, as well as new stained glasses textures.
- New “big door” model.
- More objects to fill the scene.
My main inspiration for this project is “God Left Me” an awesome student project
As you can see, I have to work a lot on this scene in order to make it a portfolio scene. Any feedback is well welcome