Hello! I’ve been working on a project that helps with creating playing card games with plans of submitting it to the UE4 marketplace. The project will have four different card demos Hi-Lo, Klondike Solitaire, Texas Holdem (or another variation of Poker), and Go Fish created with custom blueprints. Currently, I have functions that cover basic card mechanics such as shuffling, drawing, setting up piles, and resetting decks. Since many events in card games are driven by the value or meaning of the card, I’ve been using structs and data tables to store data so comparisons can easily be made to execute the proper events. This isn’t going to be a plug and play system unless you want to use one of the games included in the project. However, I am always striving to make this as user friendly as possible so I appreciate all feedback, comments, questions and suggestions.
http://i.imgur.com/BQMeQnjh.png