Starting a new Rifle/bullet hit effect set for the marketplace. Here’s a start for a default hit for the set. Take a look see.
When its done, I wanted to have a set of hit effects for
- and snow
also some muzzleflashes
decals for prime surface tupes
and a blueprint for all of this so we can shoot correctly tagged collisions.
So some questions. How many muzzleflashes do you think it should have. I’m going to take the rifle from the shooter gallery and use it for barrel end size.
I was considering making a video of blueprint set up for this (as well as the grenades) would you find it useful, or would you rather do that yourself?
I don’t think skel meshes take decals yet, so not sure what to do with the flesh impacts and hits.
Was considering having tracers in this too… what do you think?
Thanks and I’ll have more soon.
Gentleman Fred FX