[WIP] Blood Vessel Demo

Thanks Sean!

I’ll be updating it. I plan to add:

  • vertex shader animated distortion to the outer vessel walls (just a small amount).
  • white blood cells
  • vector field flow thanks to Jonathan(cccprobot). Granted, this won’t work yet for mesh (CPU) particles, but I’ll be ready for when Niagra hits! I may try a version with all GPU particles just to visualize the flow, and use normal-mapped sprites.

BTW, I now have dynamically tessellated (displaced) white blood cells as particles, and there is not really any slowdown! That’s crazy!