Ya beat me to the punch =P. I was working on something similar, except with genetics in mind. I got the hatching stuff down (minus the baby), and even have it where you need a mother/father dino to be by the nest for the egg to hatch. Your nests look way better than mine (I’ve been using a campfire =P)
But until we are able to get/set the teams of objects and dinos via event graphs, I’ve put my mod on hold. No sense hatching a dino if you still have to go through the trouble of taming it. It’d be shorter just to go out, find one, and tame it. Otherwise, you wait for a baby to hatch and then have to knock it out with a rock to tame it. That’s just bad parenting.
If you’ve found a workaround for this team setting issue, I’d be interested to hear.
As far as I know there is no way of doing it through blueprints. The way I currently have it is I created a custom team that doesn’t target anything unless provoked kind of like a herbivore. The way I was thinking of it was that they would spawn in untamed and harmless then as they grew into an adult which is when they could be tamed to be ridden.
Thanks! The way I have it set up is there is a loop on the baby dino that increases its size over a set time then it goes back and checks to see if it is at normal size and if not it increases the size more (Rinse and repeat until done.) For the taming I have the baby untamable until it becomes an adult where you can instantly and nonviolently tame it by giving it food (Meat for Carnivores, Berries for Herbivores).
If anyone has any suggestions on a system that might be better to implement I am more then open to listen!
I’m also poised to implement babies… but I think the same issues you are seeing is holding me back also.
Ideally babies should begin with a particular character BP (low health/stats, small scale, different targeting group). To avoid hassles with attack range/distance, best to make them never attack.
They should be tame-able at this point… though not ride-able. A separate character BP would help ensure this and all the above.
Over a period of time the baby should grow… scaling up to a normal size. Once it reaches say 100% scale… it could be “changed” into a L10 or so “normal” dinosaur with a “normal” character BP. Any existing stat spend would be reset, but that’s ok… players can begin anew with 45 level-ups open to them.
As you’ve said… we don’t really have enough access to the underlying code or actors to do this.
Maybe we need to post in the main forums to find out how the devs plan to solve this… or maybe offer to help them solve it by exposing the stuff we need ?