General
• Dinos Difficulty up to 5.0
• Supply drop from 35+ will now contains their tier and 1 tier lower (original was all lower tiers)
• Remove emitter from 35+ “Landed” Supply Drop - now you need to track them as they’re falling
• Added Glowing Light on dead body (still required you to remember the general location of your body)
Environment
• Trees replenish radius reduction
• Bushes replenish radius reduction
• Adjust all harvest components:
- Now big Vs medium Vs small resources should yield more different
- Pearl shell now will not give 100% pearl anymore (mixture of stone and pearl output) - but will act the same as bushes like how you can gather 1 node multiple time
- Stone is extremely tough now (using stone tool will take forever to break 1 node)
- Bushes will now yield more number of harvest (compare to 3/node before) - Lower harvest rate for narcoberry and stimberry (encourage trading later and making crop plot)
Resources
• Thatch, Fiber now stack to 300
• Raw Meat changed name to Fresh Meat - now stack to 100
• Raw Prime changed name to Fresh Prime Meat - now stack to 20
• Cooked Meat now stack to 100 - last 30min
• Cooked Prime now stack to 100 - last 1 hour
• Double Jerky Spoil Time - Jerky now stack to 100
• Spoil Meat changed to Rotten Meat - now last much longer
Structure
• Added new structure : Drying Rack - Make Meat spoil faster
• Replace default Grill with Electric Grill - Now run on electric grid (save your oil)
• Electric Grill will turn on preserving mode when activated - save your meat from spoiling while waiting for it to cook
• Preserving Bin changed to Preseving Storage - now have 24 slots and can process 5 jerky / time
• Mortar and Pebble now have 50 slots (compare to 12 before) - should required only 1 instead of 5 
• Modified Standing Torch and Campfire :
- Bigger Light Radius - make your standing torch more useful
- Modify insulation stats for campfire - now 1 should be enough to save you from the cold (no one make 4 campfire just to stay warm in the mountain)
- Use fuel more efficient (burn time / resource) and accept charcoal as fuel now (charcoal will be produced from burning wood then will be consume to extend the burn time)
• Added pick up attribute for some structure that should be able to pick up:
- Mortar and Pebble
- Preseving Bin
- Standing Torch
• Added Electric Feeding Trough - same function as Feeding Trough but will turn on preserving mode when activated
Farm
• Compost Bin changed to Fertilizer Bin, now have 21 slots (compare to 8)
• Crop Plot will now place-able on floor/foundation
• Modify crop output for some crop:
- All berries - now output 600(compare to 300) and can stack up to 300/stack
- All food crops - now output 300 (compare to 150)
• Fertilizer will now add 150k fertilize value instead of 54k
• Crop plot will use more water for crop to growth
• Reduce Dying Rate of Crop when there is no water or fertilizer by 80%
• Increase spoiling time for some crops :
- All Berries
- All Food Crop
Consumable
• Added Hunger Stimulant - help to make dinos hungry faster
This stimulant require rare flower and mushroom (dont want to make it too easy to make)
Weapon
• Compound Bow changed to Reinforced Bow - lower level requirement and crafting resources to fit the lower level
• Compound Arrow changed to Reinforced Arrow - lower level requirement to follow the Reinforced Bow
• Added Narc Arrow - Deal no physical damage but topor
Crafting cost are 10 narcotic, 1 stone arrow, 20 fiber and 5 Keratin
• Readjust some proj stats to make it more usable (spear, arrow) - now you should be able to pick them up afterward if they’re not broken on impact (longer object lifespan)
Tool
• Modify Metal Pick (Pickaxe), Hatchet (Axe), and Sickle to have more durability (they’re metal after all)
But will require more resources to make
Dinos
• Most carnivores will be able to out run you or match your speed (no more hit and run - easy mode)
• Carnivores will now aggro on you even if you’re on dinos
• Modify the all dinos character BP (except the one that not in the dev kit yet):
- All dinos have more HP
- All dinos have more speed (WIP)
- Lower fast dino attack dmg (Raptor, etc) - They’re faster now so need to lower their dmg to not make them too strong (still deadly for lowbie)
- Dont mess with Alpha version now
- currently only Rex
• Added some dinos signature trait: (WIP)
- Raptor smell range is much bigger now
• Mate Boosted Dinos are now more deadly (x2 dmg, reduce 50% intake dmg)