[WIP] Archviz Medical Cafeteria

Hello everyone!

I have started working on an Archviz render of a cafeteria in a medical center. So far I haven’t had to many issues except for getting the lights to truly cast light out into the environment. Right now I have several point lights and spot lights around the light fixtures, which seems to work alright. Another issue I am having is getting high resolution screenshots to look good. Every time I would take a screenshot the image would be very jagged. I tried adjusting the AA with no luck.

Everything in the scene I have made except for the tree and some of the textures. The below renders are from UE4 (4.5). I had to use the snipping tool with windows to get nice clean screenshots.

Thank you for the help and the critiques.