I’ve gotten a new model for Matthias!
This one sits at 27,000 poly and is set up for facial animations. I plan to use Blendshapes to change the mouth and expression. That will be a very big task to learn since there’s barely any information on it. I did breifly talk to the company behind the facial technology for Hellblade and That’s an option post Grant or Kickstarter. Until then simple expressions.
I want to fully utilize the new shaders in 4.11 but there’s next to nothing out there to figure out what the additional maps are. I really wish there were tool tips for those pins. After messing around this is what I have so far. Still a lot of work to be done!
My next task is to reimport him without the clothing and make his clothing changable.