[WIP]AIHTenchi Stealth Hiding Zone Component

Hi Everyone,
I’m excited to anoounce the AIHTenchi Stealth Hiding Zone Component. Made to replicate stealth mechanics in Assassins Creed and Metal Gear Solid.
Allows you to turn any mesh into a stealth/hiding zone.
Simply add your animations for entry/exit and in hiding(or a blendspace)
Grab points implemented(need some work)
Video shows hiding in crate which can be replaced with your own meshes like lockers
The foliage in video is simply missing materials as it was downgraded from 4.20 to support as far back as 4.14

What does everyone think
Please leave any comments/suggestions so I can make this better