Description
AdvancedSteam is Code plugin to make you easy to implement steamstats and leaderboard, achievement on blueprint. Of course, you can use it in C++. It expands OnlineSubSystemSteam. It fixed some bugs. If you combine Steam stat with leaderboard, achievement, you can create dynamic tables with float and integer stat. You can set/get multiple stats at once. It’s fully working as asynchronous tasks.
Features Steam Leaderboard
Read Leaderboard Integer
Write Leaderboard Integer
Retrieve Leaderboard Steam Stats
Read Stats
Set team Stat
Increase Stat Steam Achievements
Read Achievements
Get Achievement Icon
Get Cached Achievement
Set Progress
Unlock Achievement
Clear Achievement
Get AvatarIcon
Steam Cloud
Write Cloud
Read Cloud
Engine Compatibility
4.13 - 4.20
Intended Platform : Window, Mac
Platforms Tested : Window, Mac
Hopely it will be released within a month. In the meanwhile, UGC was added. Multiple files can be attached after compressed.
Unreal replay can be attached on Steam leaderboard.
Hey. Epic’s code review finished last week and asked me to modify a chunk of codes. I submitted it again. Hopely it will be released soon. Buy the way this is 4.16. I will submit other version soon. The only difference is build.cs.
Really looking forward to this, Currently busy setting up the steam side of things in our project. Once this comes out I will definitely get this. Great job man
Seems like the content creator of UWorks was unable to submit his package on the marketplace because of some steam terms of agreement and the included dll’s. Something in that line, you might want to check out that thread as you very well may also run into that with your plugin.
Awesome, Hopefully it gets released on the unreal marketplace, If not I will pick it up on gumroad. If it takes too long I will probably end up coding itself though. Our game is almost at the steam integration stage. Best of luck.
I pay steam direct few days ago and when go to start i did discovery that the Unreal 4 tools and documentacion for steam is full missing.
I can make a full game with blueprints and the easy part to sell the game become a hell.