Wine Glass material

Hey there,

I just had the exact same problem and posted some questions about it on the answer hub. Actually, we came to a nice (and temporary) solution for this with two instances of the same asset and some tweakings to the original glass material… Hope it helps, it did for me :

https://answers.unrealengine.com/questions/164985/glass-transluency-shadow-vs-specularity.html