Hello everyone, I downloaded windwalker echo, and it has an incomprehensible problem, namely:
When removing all hair components, the animations behave incorrectly, and I cannot understand how the hairs are associated with the animation of movement, I tried to rewrite everything from 0 in a new project, it also does not work, at 4.27, when removing hair, a similar problem, although it behaves a little differently. If you have any suggestions, I would be very grateful.
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Hi,
I literally had the same issues, I noticed that there is a Socket called C_Ponytail_B_Root_Jnt that would keep the hair in the head ‘theoretically’.
Have you solved this?
I’ve been trying this way:
Hair = CreateDefaultSubobject(TEXT(“Hair”));
Hair->SetupAttachment(GetMesh(), FName(“C_Ponytail_B_Root_Jnt”));
Hair->AttachmentName = FString(“head”);