"WindowsNoEditorTargetPlatform" LinkerError

Create a new empty game project, and then add the dependency of windowsnoeditortargetplatformmodule, as shown in the figure below. As a result, there is no problem building in the debugeditor mode, but link errors are reported in both debuggame and development modes. As shown in the figure below. How to solve this problem. This question has been bothering me for some time. I hope someone can answer it. Thank you.

3> Creating library D:\UE4Projects\testplus\Binaries\Win64\testplus.lib and object D:\UE4Projects\testplus\Binaries\Win64\testplus.exp
3>WindowsNoEditorTargetPlatformModule.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl FStaticMeshLODSettings::Initialize(class FConfigFile const &)” (?Initialize@FStaticMeshLODSettings@@QEAAXAEBVFConfigFile@@@Z) referenced in function “public: __cdecl TGenericWindowsTargetPlatform<0,0,0>::TGenericWindowsTargetPlatform<0,0,0>(void)” (??0?$TGenericWindowsTargetPlatform@$0A@$0A@$0A@@@QEAA@XZ)
3>D:\UE4Projects\testplus\Binaries\Win64\testplus.exe : fatal error LNK1120: 1 unresolved externals
3>D:\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command ““D:\UE4.25 Source\Engine\Build\BatchFiles\Rebuild.bat” testplus Win64 Development -Project=“D:\UE4Projects\testplus\testplus.uproject” -WaitMutex -FromMsBuild” exited with code -1.
3>Done building project “testplus.vcxproj” – FAILED.

The Version of UE is 4.25

Can anyone help solve this problem? Thank you!