I am working on a group project using GitHub to share Unreal Engine 5.6 Blueprint project between Windows PC (where project was created) and MacBook (M1) teammates.
Problems
- Successfully pulled project repo on MacBook
- Confirmed Content/dynamic/ contains .uasset + .uexp files
- Generated Xcode project files and built successfully in Xcode
- Content Browser remains EMPTY when opening .uproject on Mac
What I have tried:
- Verified on another Windows PC: git pull works and project opens
- Verified .gitignore is standard UE5 template (attached below)
- rm -rf Binaries/ Intermediate/ Saved/ DerivedDataCache/
- Generated Xcode project: GenerateProjectFiles.sh -project=“…”
- Full Xcode build (MyProjectEditor > My Mac > Build ✓)
- Content Browser settings: Show Engine/Plugin/Developer Content ALL enabled
- Right-click Content/: Refresh / Fix Up Redirectors / Validate Assets
- Window → Developer Tools → Asset Audit → Full scan
Any Unreal/Git experts who can help?
Current .gitignore and .uproject files
.uproject file:
{
"FileVersion": 3,
"EngineAssociation": "5.6",
"Plugins": [{"Name": "ModelingToolsEditorMode", "Enabled": true}]
}
.gitignore:
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*