Windows successful cooking in UE5.7 ignores some assets that all cook fine in UE5.4

Since I upgraded my project to UE5.7, some assets are missing from the Cooked directory

All my assets get cooked in UE5.4, but in UE5.7, all my UMG widgets assets, enhanced input assets and some sprite assets go missing, even though cooking looks good and there is no real errors in the log

Even if I delete the Cooked directory and do a clean cook, the exact same assets are missing

I had this issue when I moved from UE4 to UE5, but a later version seemed to fix it

Anyone know what this could be?

UE5.7 default cooks assets by Zen server , maybe you could find the cooked assets under zen server output directory

Thanks tootzoe for your suggestion

I checked AppData\Local\UnrealEngine\Common\Zen in C:\Users, but nothing there

Like I said, the assets and the shaders get cooked into the project Saved\Cooked area, but it is just missing some assets

Ok solved! Project Settings→Packaging→Advanced→[Cook everything in the project content directory]