Hello,
I am trying to package the demo project from this course:
Unfortunately (!) the course makes no mention of how to setup the Windows SDK and there is no obvious way from within the editor either and the link to the docs give 404. From the error message I figured there is a tool called Turnkey so now I am trying to make this work…
I am using the UE5.0.0 Early Access 2 version, I think it is the latest one. This document [1] tells me there is a folder called Engine/Build/Turnkey which contains the manifest file among other things.
However this folder does not exist and trying to create the folder and the TurnkeyManifest.xml manually do not fix the following error, that occurs whenever I run the RunUAT.bat file:
ERROR: Failed to find scripts to execute in the command line params.
So my question: Is Turnkey the right (only) way to set up Windows SDK to package my game? If yes, how do I make it work? Why does the Engine/Build/Turnkey folder not exist on my installation when documentation says it should be there?
Thanks in advance
[1] Setting Up Turnkey for Your Organization in Unreal Engine | Unreal Engine 5.0 Documentation