I have trouble when packaging my project, I get the “SDK for windows is not installed properly” but I’ve checked, and I have tried installing the SDK from this link Windows SDK - Windows app development | Microsoft Developer
and I have installed every one on VS22 and It still will not work. Please help.
i have the same problem
when i try to package or cook the standard 3d template i get the following error (unreal isnt installed on c drive)
been going at it for the past 2 days and frankly at my wits end
i tried installing dotnet
hostfxr.dll
copying microsoft visual studio installing with ue plugin
even android sdk doesnt work plz help
log:
LogDerivedDataCache: C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:09.164 and deleted 0 files with total size 0 MiB. Scanned 5161 files in 5105 folders with total size 167 MiB.
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UnrealGame.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c "“D:/unreal engine/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/unreal engine projects/pakaging_test/pakaging_test.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52632 -project=“E:/unreal engine projects/pakaging_test/pakaging_test.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/unreal engine projects/pakaging_test/pakaging_test.uproject” -unrealexe=“D:\unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -pla
tform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory="C:/Users//Desktop/test/game" -nodebuginfo" ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Het systeem kan het opgegeven bestand niet vinden.
UATHelper: Packaging (Windows): set DOTNET_ROOT=%UE_DOTNET_DIR%
UATHelper: Packaging (Windows): rem Disables use of any installed version of dotnet
UATHelper: Packaging (Windows): set DOTNET_MULTILEVEL_LOOKUP=0
UATHelper: Packaging (Windows): rem for dotnet applications that require older dotnet runtimes, this will allow them to use our bundled dotnet runtime
UATHelper: Packaging (Windows): set DOTNET_ROLL_FORWARD=LatestMajor
UATHelper: Packaging (Windows): rem skip dotnet verification when using our submitted sdk as we know it is up to date
UATHelper: Packaging (Windows): ECHO Using bundled DotNet SDK version: %UE_DOTNET_VERSION%
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): goto Succeeded
UATHelper: Packaging (Windows): exit /B 0
PackagingResults: Error: Unknown Error