windows packaging failed!

how to solve this failed Packaging for windows?
Hi! i have tested an packaging for linux to be on web via Pixel streaming “packaging for linux is well” but i cant packagin to windows, i have this messages:

  • LogClass: Error: IntProperty FErrorResponsePayload::ErrorCode is not initialized properly. Module:ConnecterUEPlugin File:Private/Messages.h
  • LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
  • LogAutomationTest: Error: LogClass: IntProperty FErrorResponsePayload::ErrorCode is not initialized properly. Module:ConnecterUEPlugin File:Private/Messages.h
  • PackagingResults: Error: Unknown Error
    Can you suggest how can I do it?

any suggestion please ;

Hello, can you post the entire log?

1 Like

Thank you Leomerya12 for your response

LogUObjectHash: Compacting FUObjectHashTables data took 3.80ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51922 -project=“Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.ex
e” -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -compressed -prereqs -archivedirectory=“Z:/UE_Builds/SAM” -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51922 -project=Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=Z:/UE_Projects/SAM_Zenata_Orbit/SAM_Zenata_Orbit.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build
-clean -pak -compressed -prereqs -archivedirectory=Z:/UE_Builds/SAM -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for Z:\UE_Projects\SAM_Zenata_Orbit\SAM_Zenata_Orbit.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” SAM_Zenata_Orbit Win64 Development -Project=“Z:\UE_Projects\SAM_Zenata_Orbit\SAM_Zenata_Orbit.uproject” -Clean -NoHotReload “Z:\UE_Projects\SAM_Zenata_Orbit\SAM_Zenata_Orbit.uproject” -NoUBTMakefiles -remoteini=“Z:\UE_Projects\SAM_Zenata_Orbit” -skipdeploy -log=“C:\Users\SQUID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UB
T-SAM_Zenata_Orbit-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\SQUID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-SAM_Zenata_Orbit-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning SAM_Zenata_Orbit binaries…
UATHelper: Packaging (Windows): Took 0.72s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” SAM_Zenata_Orbit Win64 Development -Project=Z:\UE_Projects\SAM_Zenata_Orbit\SAM_Zenata_Orbit.uproject -Manifest=Z:\UE_Projects\SAM_Zenata_Orbit\Intermediate\Build\Manifest.xml -remoteini=“Z:\UE_Projects\SAM_Zenata_Orbit” -skipdeploy -log=“C:\Users\SQUID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-SAM_Zenata_Orbit-Win64
-Development_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\SQUID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-SAM_Zenata_Orbit-Win64-Development_2.txt
UATHelper: Packaging (Windows): Creating makefile for SAM_Zenata_Orbit (no existing makefile)
UATHelper: Packaging (Windows): Writing manifest to Z:\UE_Projects\SAM_Zenata_Orbit\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building SAM_Zenata_Orbit…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32545 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V4;’ in SAM_Zenata_Orbit.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (16 physical cores, 32 logical cores)
UATHelper: Packaging (Windows): Executing up to 16 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 23.36 GB available: limiting max parallel actions to 15
UATHelper: Packaging (Windows): Distributing 24 actions to XGE
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): --------------------Build System Warning---------------------------------------
UATHelper: Packaging (Windows): License not activated:
UATHelper: Packaging (Windows): License is not activated. Please activate the license in the coordinator.
UATHelper: Packaging (Windows): This build will run in standalone mode.
UATHelper: Packaging (Windows): -------------------------------------------------------------------------------
UATHelper: Packaging (Windows): Build ID: {9B7537E1-B02B-4AAC-968F-ACB95C980F08}
UATHelper: Packaging (Windows): --------------------Project: Default-------------------------------------------
UATHelper: Packaging (Windows): [1/24] Resource Default.rc2 (0:00.07 at +0:00)
UATHelper: Packaging (Windows): …\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file Z:\UE_Projects\SAM_Zenata_Orbit\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows): Error executing C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe (tool returned code: 1)
UATHelper: Packaging (Windows): [2/24] Compile [x64] SharedPCH.Core.Cpp17.cpp (0:03.03 at +0:00)
UATHelper: Packaging (Windows): [3/24] Compile [x64] PCH.CesiumRuntime.cpp (0:05.57 at +0:00)
UATHelper: Packaging (Windows): [4/24] Compile [x64] SharedPCH.Engine.Cpp17.cpp (0:23.48 at +0:00)
UATHelper: Packaging (Windows): ---------------------- Done ----------------------
UATHelper: Packaging (Windows): Rebuild All: 0 succeeded, 1 failed, 0 skipped
UATHelper: Packaging (Windows): 1 build system warning(s):
UATHelper: Packaging (Windows): - License not activated
UATHelper: Packaging (Windows): Total time in XGE executor: 23.73 seconds
UATHelper: Packaging (Windows): Total execution time: 25.67 seconds
UATHelper: Packaging (Windows): Took 25.76s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\SQUID\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-SAM_Zenata_Orbit-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 28s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hello the issue is done by changing the icon, the build is successfull thank you bro.

1 Like

GLAD TO HEAR!

1 Like

thanks

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