Trying to make a package for our project, but getting tons of errors. We are using Perforce’s P4V for vc, change a level name (but pushed and further edits from there), and have some plugins. I see the errors but don’t know where to start
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogSourceControl: Attempting ‘p4 fstat -Or C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultGame.ini’
LogSourceControl: Attempting ‘p4 fstat -Or C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultEngine.ini’
LogSourceControl: Attempting ‘p4 edit C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultEngine.ini’
LogSourceControl: P4 execution time: 0.1252 seconds. Command: edit C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultEngine.ini
LogSourceControl: Attempting ‘p4 edit C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultGame.ini’
LogSourceControl: P4 execution time: 0.1273 seconds. Command: edit C:/UnrealProjects/Unreal_Sub_Training/Config/DefaultGame.ini
LogSourceControl: Attempting ‘p4 fstat -Or C:/UnrealProjects/Unreal_Sub_Training/Content/StarterContent/Maps/Advanced_Lighting.umap C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape.umap C:/UnrealProjects/Unreal_Sub_Training/Content/MainMenu.umap C:/UnrealProjects/Unreal_Sub_Training/Content/StarterContent/Maps/Minimal_Default.umap C:/UnrealProjects/Unreal_Sub_Training/Content/StarterContent/Maps/StarterMap.umap’
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSourceControl: Attempting ‘p4 fstat -Or C:/UnrealProjects/Unreal_Sub_Training/Content/MainMenu.umap’
LogFileHelpers: InternalPromptForCheckoutAndSave started…
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/MainMenu” FILE=“…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Content/MainMenu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
LogSavePackage: Moving output files for package: /Game/MainMenu
LogSavePackage: Moving ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Saved/MainMenu38C2A5DC44F86DEC6AA9309870B0095F.tmp’ to ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Content/MainMenu.umap’
LogFileHelpers: Saving map ‘MainMenu’ took 0.018
LogFileHelpers: InternalPromptForCheckoutAndSave took 73 ms (total: 186 ms)
AssetCheck: New page: Asset Save: MainMenu
LogContentValidation: Display: Validating /Script/Engine.World /Game/MainMenu.MainMenu
LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57353 -project=“C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binarie
s\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/UnrealProjects/Unreal_Sub_Training/Builds” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57353 -project=C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/UnrealProjects/Unreal_Sub_Training/Unreal_Sub_Training.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -buil
d -pak -iostore -compressed -prereqs -archivedirectory=C:/UnrealProjects/Unreal_Sub_Training/Builds -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.20 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject
UATHelper: Packaging (Windows): Unreal_Sub_Training.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Unreal_Sub_Training Win64 Shipping -Project=C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject -NoUBTMakefiles -remoteini=“C:\UnrealProjects\Unreal_Sub_Training” -skipdeploy -Manifest=C:\UnrealProjects\Unreal_Sub_Training\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\User
s\cscox\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Unreal_Sub_Training-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\cscox\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Unreal_Sub_Training-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\UnrealProjects\Unreal_Sub_Training\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 1.11 seconds
UATHelper: Packaging (Windows): Took 1.3058003s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Build command time: 1.32 s
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.01.29-15.49.57.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.01.29-15.49.57.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: Unreal_Sub_Training
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot’
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.2-CL-26001984”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.2.1-26001984+++UE5+Release-5.2”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.3007] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen Threadripper PRO 5975WX 32-Cores”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=”" C:\UnrealProjects\Unreal_Sub_Training\Unreal_Sub_Training.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.01.29-15.49.57.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“269671e545f4594a0b56da8a02d99c4b”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothAsset/Content/’ mounted to ‘/ChaosClothAsset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DataprepEditor/Content/’ mounted to ‘/DataprepEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 256 GB [274716291072 / 274877906944 / 256], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/cscox/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1151.74MBs, RandomWriteSpeed=139.15MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 61 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NoiseMask_RGB.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NormalVariation.uasset has newer custom version of UE5-Main
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NoiseMask_RGB.uasset has newer custom version of UE5-Main
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NormalVariation.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_Voronoi_Perturbed_4k.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_ColorVariationDistance.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_MacroVariation.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/M_Landscape.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_Voronoi_Perturbed_4k.uasset has newer custom version of UE5-Main
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_ColorVariationDistance.uasset has newer custom version of UE5-Main
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_MacroVariation.uasset has newer custom version of UE5-Main
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/M_Landscape.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_BlendTexture.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_BlendTexture.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_NormalStrength.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBomb.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_NormalStrength.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBomb.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_SlopeBlend.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_GrayAlpha.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection_Normal.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_SlopeBlend.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_GrayAlpha.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection_Normal.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material_Triplanar.uasset has newer custom version of Dev-Rendering
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material_Triplanar.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBombDistance.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
PackagingResults: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBombDistance.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces…
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Intermediate/DataprepTemp/’ mounted to ‘/Engine/DataprepCore/Transient/’
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows): UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.054 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 310 (31000.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3823, Unique Shaders: 3823 (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 63.05mb, Unique Shaders Size: 63.05mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 287 (28700.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3306, Unique Shaders: 3291 (99.55%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.04mb, Unique Shaders Size: 9.04mb (99.95%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_Voronoi_Perturbed_4k. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_Voronoi_Perturbed_4k. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NormalVariation. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NoiseMask_RGB. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_MacroVariation. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_ColorVariationDistance. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection_Normal. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NormalVariation. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NoiseMask_RGB. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_MacroVariation. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_ColorVariationDistance. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection_Normal. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_SlopeBlend. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_NormalStrength. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material_Triplanar. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_SlopeBlend. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_NormalStrength. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material_Triplanar. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_GrayAlpha. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBombDistance. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBomb. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_GrayAlpha. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBombDistance. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBomb. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_BlendTexture. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/M_Landscape. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 3603 Total 3603
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_BlendTexture. Instigator: { FullDepotSearch }.
PackagingResults: Warning: Unable to find package for cooking /Game/Landscape/Materials/M_Landscape. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=248, VirtualMemory=1386MiB
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Game/Materials/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_E’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_E.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_E’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_E.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_E’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_E.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_E’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_E.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_D’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_D’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_D.uasset!
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_D.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_D’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_D.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_D’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_D.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_C’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_C.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_C’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_C.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_C’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_C’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_C.uasset!
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_C.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_B’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_B.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_B’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_B.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_B’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_B.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_B’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_B.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_A’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_A’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_A.uasset!
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_A.uasset!
UATHelper: Packaging (Windows): LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_A’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_A.uasset!
PackagingResults: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_A’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
PackagingResults: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_A.uasset!
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: Failed to load ‘/Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: Failed to load ‘/Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: Failed to load ‘/Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: Failed to load ‘/Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/SubstationModelCheck with class World acting on object World /Game/Maps/SubstationModelCheck.SubstationModelCheck.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 2 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors took 8 us
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 30 us
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Landscape with class World acting on object World /Game/Landscape.Landscape.
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 23 ms (total: 25 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors took 54 us (total: 63 us)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 5 ms (total: 5 ms)
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 891 Packages Remain 635 Total 1526
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1179 Packages Remain 351 Total 1530
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Chainlink_Mesh in PCD3D_SM6, Default, SM6 (DDC key hash: 3ad07d7bdef1765d9694c40c75fbd61eb3026064), compiling.
UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): ThinTranslucent materials must be translucent.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Chainlink_Mesh in PCD3D_SM5, Default, SM5 (DDC key hash: 4a941cdae0be10da8cce5721585e1ed5aeba8859), compiling.
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): ThinTranslucent materials must be translucent.
UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in Chainlink_Mesh hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Cooking a material resource (in Chainlink_Mesh hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in Chainlink_Mesh hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1522 Packages Remain 0 Total 1522
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=3468, VirtualMemory=2618MiB
PackagingResults: Warning: Cooking a material resource (in Chainlink_Mesh hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/UnrealProjects/Unreal_Sub_Training/Saved/Cooked/Windows/Unreal_Sub_Training/Metadata/DevelopmentAssetRegistry.bin num assets 1551, size is 1069.62kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1523, size is 425.32kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Unreal_Sub_Training’ (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 265, Unique Shadermaps: 167 (63.02%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3751, Unique Shaders: 3080 (82.11%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 92.81mb, Unique Shaders Size: 79.35mb (85.50%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 472
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 82, 79, 56, 56, 35, 33, 13, 11, 11, 10
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Unreal_Sub_Training-PCD3D_SM6-PCD3D_SM6/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Unreal_Sub_Training’ (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 265, Unique Shadermaps: 167 (63.02%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3457, Unique Shaders: 2784 (80.53%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.51mb, Unique Shaders Size: 8.09mb (85.06%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 360
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 82, 82, 56, 56, 36, 35, 13, 13, 11, 10
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/UnrealProjects/Unreal_Sub_Training/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Unreal_Sub_Training-PCD3D_SM5-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 6.880740s total time 9.747212
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2674 MiB Peak Used physical 2616 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1522, Packages Iteratively Skipped: 0, Total Packages: 1522
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.054s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 1.076s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.017s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickMainCookLoop: 6.881s (1)
UATHelper: Packaging (Windows): LogCook: Display: PumpPollables: 0.002s (2)
UATHelper: Packaging (Windows): LogCook: Display: PumpRequests: 0.011s (50)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 0.742s (1479)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 5.886s (177)
UATHelper: Packaging (Windows): LogCook: Display: PollPendingCookedPlatformDatas: 0.221s (6614)
UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 2.310s (5282)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.798s (1531)
UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.797s (1887)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 2.397s (1533)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 2.206s (1533)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.005s (1507)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.001s (1533)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.010s (1522)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (7)
UATHelper: Packaging (Windows): LogCook: Display: WaitForAsync: 0.190s (12461)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.012s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.334s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.025s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.057s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.075s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.003667s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCook: Display: ===============
UATHelper: Packaging (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCook: Display: BlockingTimeSec=0.000074
UATHelper: Packaging (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000136
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCook: Display: UpdateCachedExpressionDataSec=0.007780
UATHelper: Packaging (Windows): LogCook: Display: Material
UATHelper: Packaging (Windows): LogCook: Display: UpdateCachedExpressionDataSec=0.034059
UATHelper: Packaging (Windows): LogCook: Display: Package.Load
UATHelper: Packaging (Windows): LogCook: Display: NumInlineLoads=20
UATHelper: Packaging (Windows): LogCook: Display: NumPreloadedDependencies=0
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesLoaded=3516
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageTimeSec=2.931058
UATHelper: Packaging (Windows): LogCook: Display: Package.Save
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCook: Display: NumPackagesSaved=1533
UATHelper: Packaging (Windows): LogCook: Display: SavePackageTimeSec=1.543358
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.006079
UATHelper: Packaging (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCook: Display: PeakRequestQueueSize=1467
UATHelper: Packaging (Windows): LogCook: Display: PeakLoadQueueSize=96
UATHelper: Packaging (Windows): LogCook: Display: PeakSaveQueueSize=169
UATHelper: Packaging (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCook: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCook: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: Cook Profile
UATHelper: Packaging (Windows): LogCook: Display: ============
UATHelper: Packaging (Windows): LogCook: Display: 0.CookWallTimeSec=14.734307
UATHelper: Packaging (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=4.976663
UATHelper: Packaging (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=9.751698
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.503944
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.015450
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000048
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=7.243338
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.742245
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.397059
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=3.107896
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000004
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002061
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 9.CookProject=Unreal_Sub_Training
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCook: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCook: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCook: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCook: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHits = 8172
UATHelper: Packaging (Windows): LogCook: Display: TotalGetMisses = 227
UATHelper: Packaging (Windows): LogCook: Display: TotalGets = 8399
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHitPct = 0.972973
UATHelper: Packaging (Windows): LogCook: Display: GetMissPct = 0.027027
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHits = 4225
UATHelper: Packaging (Windows): LogCook: Display: LocalGetTotal = 4452
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHitPct = 0.949012
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalLatency = 0.042167
UATHelper: Packaging (Windows): LogCook: Display: LocalReadSpeed =1151.743684
UATHelper: Packaging (Windows): LogCook: Display: LocalWriteSpeed =139.151861
UATHelper: Packaging (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCook: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCook: Display: Texture (Streaming) 5.04 0.00 0 703.39
UATHelper: Packaging (Windows): LogCook: Display: BodySetup 1.39 0.68 0 52.90
UATHelper: Packaging (Windows): LogCook: Display: LandscapeCollision (Heightfield) 0.44 0.44 512 24.53
UATHelper: Packaging (Windows): LogCook: Display: StaticMesh 0.28 0.00 0 122.49
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader 0.20 0.20 0 142.56
UATHelper: Packaging (Windows): LogCook: Display: DistanceField 0.19 0.00 0 24.20
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader 0.15 0.15 0 79.13
UATHelper: Packaging (Windows): LogCook: Display: Audio (Streaming) 0.10 0.00 0 3.90
UATHelper: Packaging (Windows): LogCook: Display: NavCollision 0.08 0.00 0 0.19
UATHelper: Packaging (Windows): LogCook: Display: CardRepresentation 0.08 0.00 0 0.12
UATHelper: Packaging (Windows): LogCook: Display: Texture (Inline) 0.03 0.03 0 128.88
UATHelper: Packaging (Windows): LogCook: Display: Audio (Inline) 0.00 0.00 0 0.01
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (3003 referencing packages with a total of 15872 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NoiseMask_RGB.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_NormalVariation.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_Voronoi_Perturbed_4k.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_ColorVariationDistance.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Textures/T_MacroVariation.uasset has newer custom version of UE5-Main
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/M_Landscape.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_BlendTexture.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_NormalStrength.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBomb.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_SlopeBlend.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_GrayAlpha.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_TriplanarProjection_Normal.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_Material_Triplanar.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/Functions/MF_CellBombDistance.uasset has newer custom version of Dev-Rendering
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_E.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_D.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_C.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_B.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/UnrealProjects/Unreal_Sub_Training/Content/Landscape/Materials/LandscapeGrass/LG_A.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_Voronoi_Perturbed_4k. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NormalVariation. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_NoiseMask_RGB. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_MacroVariation. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Textures/T_ColorVariationDistance. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection_Normal. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_TriplanarProjection. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_SlopeBlend. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_NormalStrength. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material_Triplanar. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_Material. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_GrayAlpha. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBombDistance. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_CellBomb. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/Functions/MF_BlendTexture. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Landscape/Materials/M_Landscape. Instigator: { FullDepotSearch }.
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_E’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_D’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_C’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_B’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: Package ‘/Game/Landscape/Materials/LandscapeGrass/LG_A’ has been saved with a newer engine version and can’t be loaded. Current EngineVersion: 5.2.1-26001984+++UE5+Release-5.2 (Licensee=0). Package EngineVersion: 5.3.0-27405482+++UE5+Release-5.3 (Licensee=0)
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: Failed to load ‘/Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_032_Somewhat_Organized_Send_to_Crissy\Materials\Concrete_.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/Surfaces/Concrete_Floor_vljodgf/MI_Concrete_Floor_vljodgf_2K’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: Failed to load ‘/Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Maps\SubstationModelCheck.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ExternalActors/Maps/SubstationModelCheck/1/BP/86934OADWISESA77HF5PL3’
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): ThinTranslucent materials must be translucent.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\UnrealProjects\Unreal_Sub_Training\Content\Datasmith\Substation_Training_Model_fence\Materials\Chainlink_Mesh.uasset: Failed to compile Material Instance with Base Chainlink_Mesh for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): ThinTranslucent materials must be translucent.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Chainlink_Mesh hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 26 error(s), 34 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 9.76 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 12.80 GiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 16.7910067s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\cscox\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 20s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure