Windows not populating in /Platform directory

Good Afternoon gang, I am honestly at a loss here- I have reinstalled unreal 5.5.4, and even installed 5.4 engine trying to get the Windows avialable within the /Platform directory. This whole debacle has come after some issue trying to get the GAS system working. Another brick wall I have to deal with but I’m wondering if I am really just doing something wrong here. I bring this up mostly due to trying to compile/debug my code in VS2022- I realized I didnt have Windows as an option, only the BuildUsingUnrealBuildTool ( or whatever it is ). There is a non zero chance Grok has been trolling me as well.

I have uninstalled and cleaned up my directories, and moving forward with a fresh launcher install, into Unreal 5.5.4 ( third times the charm I hope_). Any tips/help would be nice.

Best,

A

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Hey there @x_IYAOYAS_x! Welcome to the community! Are you referring to the Epic Games\UE_5.5\Engine\Platforms directory? Windows is a default targeting pack in recent versions of Unreal.

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Yes that is what I am referring to, and thank you for the warm welcome! I suppose what am I asking should I be worried that Win64 is not in the \Platforms directory. I imported my first map, got a character rigged and went to try to mess around with the GAS, and have been hitting a brick wall since. The only thing I am seeing under the /Platforms directory is VisionOS.

The Platforms folder holds data for non-built in but supported platforms, you should still be able to package your project as the support it built in. Are you having issues cooking content or packaging your project? If so, could I see those errors?

Ok if that’s the case then I should be fine, to be honest the error I got was from yesterday. I was using Grok trying to break down and understand the GAS framework, and at some point I got the error while attempting to build my project in Visual Studio 2022 with the configuration set to “Development Editor” and “Win64”. The error message was:

“Platform Win64 is not a valid platform to build.”

To provide context what happened after, Grok told me I should see Win64 in /Platforms, I’m more than willing to accept Grok has been gaslighting me. Such is
the danger of trying to limp by with so many unknown unknowns with an AI lol.

This error is likely due to missing the SDK or one of the components that is usually installed as a module your first launch of Visual Studio 202X. You can open that back up and install (or reinstall if need be) the correct modules. This would be my first guess.

I would always recommend using LLMs to supplement your own learning instead of relying directly on it in situations like this, as unlike code there’s no “Anchor” for it’s knowledge. It only knows information from what other users have said, but it doesn’t know the actual process so take everything from LLMs with a grain of salt.

Since you marked that as resolved, I assume it helped! To add, In regards to getting GAS setup correctly, I have a handful of resources that might help that process.

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

Community project: (dated)

Community tutorial: (dated but with project files!)

Official Docs: (You probably already have this but I always add it)

Ill check all of these out today! I marked it resolved due to now knowing the whole \Platform\Win64 thing was a goose chase I can focus on trying to get the GAS system up. I may ping back later if it comes down to VS2022 build errors occuring. Granted I think my main issue on that front is most likely switching the first drop down from something like DebugGame, to Development, or Development editor while trying to get the GAS system up i.e - setting up my base c++ classes, my build file, ect.

Just really want to thank you again for taking the time to help me through the first of many hurdles!

Best,

A.

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