Windows MIxed reality headsets and 4.18 - SteamVR... are they compatible?

I was able to get a build version of our application working with the Windows Mixed Reality Steam VR Preview and the Samsung Odyssey MR headest. Everything worked about as expected — controls just mapped up and tracking worked. I wasn’t able to get it working within the editor though, but I only spent maybe 5 minutes or so on it before giving up (I had several other non-UE4-related issues to mess with).