Windows game crashing after loding and showing screen for seconds

AndrewHyrley hello,

Thank you for informations.

1./ On DefaultEngin.ini od the project - I added r.streaming.poolsize=4000 in section of rendering.
Apparantly it did work but I lost all my modyfications to Project Preferences and my Game play persone now is not behaving correctly. I lost HUD cros mark some keys functionality like move up/down etc. (Even after reimporting INPUTS from copy).

2./ I did try to cook and build with no Ansel plugin on. Problem persisted.

3./ what could be those render targets out off memory? My PC has 24 GB and Asus Nvidia 1060 with 6GB.
I noticed that I have very significat miliseconds allocation in GPU optymalization panel to some proceslike: 61.22 ms > HZB Setups Mips Mips: 1 …9 512x512, 17,56 ms > Prepass DDM All_Opaque (foreced by DBuffer)

4./ I attach “dxdiag”,I hope this is what you asked forlink text?

best regards