This has been a problem since I recently started learning how to use Unreal Engine (version 4.19.2, Windows 10)
Whenever I am working in the material editor, every time I change something inside it, such as adding a node, changing a variable, adding a texture - really anything that causes it to update the material - there will be a few seconds and then I hear a Windows error sound. But there’s no visible message, just the sound. Nothing in the message log, nothing in Event Viewer. I will also hear it several times when building the project, and I think it happens when importing materials as well. It does not occur when editing a Blueprint’s event graph or anything similar.
I don’t just want to turn my sound off or disable Windows error sounds altogether. I’m wondering if anyone else has had this issue before or knows what may be going on.