Windows Builder, considering purchasing a Mac to build other versions

I’ve been building and shipping games for a few years now in UE4, and I’ve been considering buying a very rudimentary Mac computer to make builds for iOS.

Could anybody tell me what specs I can expect to be required for this? I don’t need to develop anything with it, just open my existing projects and build them for iOS. I’m really just looking at reaching a wider audience. If it’s too expensive to be worthwhile at this point, that’s okay, that’s really all I’m trying to figure out.

You want the device that is able to run Catalina 10.15 (for UE 4.24+) and GPU with Metal HW support. The cheapest way would be VMware or Hackintosh :slight_smile: Also be prepared that getting your project working on the iOS is not just press the build button, but lot of mess with XCode and other stuff (if you don’t have BP project only) what could be really frustrating on the slow machine.