Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.
Practically you can create any audio visualisation through Unreal Engine’s BP system by adding custom nodes that react live with your windows audio.
Hey man, I just found this plugin seems like it might be what I needed. Any plans to release a beta for UE5 ? I tried using the 4.25 version on UE5 and it didn’t work.
Hey, thank you so much for continuing the plugin. I don’t have much knowledge of C++ or anything related to coding but I want to use it as an Artist. However when trying to make anything with the WAC component in the BP Editor, and playing in Editor (or standalone or other) it crashes with the Error: “Trying to resize TArray to an invalid size of 4294967295” I don’t really know what to to about it and to research it was to no avail. Maybe you could help me there. Also it would be very cool to have this plugin work in the latest 5.3 version but I think that is too much to ask for now Help is much-appreciated thxx.
Interesting enough, that plugin compiles for 5.1, 5.2 and 5.4 p1, but doesn’t compile for 5.3 maybe something has changed in UE 5.3 and changed back again in 5.4 or maybe I’m doing something wrong.
If anyone was successful to compile and run this plugin in 5.3, it would be great to get some tips.
Hi, I’ve tried the runtime and the demo project, unfortunately they both crash. I’m wondering if there is some component of Visual Studio that I haven’t installed that might help this. Using UE 5.4.4 TIA