Windows Audio Capture (WAC)

Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.

Practically you can create any audio visualisation through Unreal Engine’s BP system by adding custom nodes that react live with your windows audio.

Demo: Dropbox - WAC_Demo.rar - Simplify your life (Now with VR Support)

Github : GitHub - kwstasg/WAC: UE4 Visualization Plugin - Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values. for UE v4.15 and v4.16

Hey man, I just found this plugin seems like it might be what I needed. Any plans to release a beta for UE5 ? I tried using the 4.25 version on UE5 and it didn’t work.

1 Like

I assume by looking at comments here that this plugin is dead…

Works great on 4.25 but won’t run or package in 4.26 or higher.

Seems to be no updated forks on github either. Unfortunate.

Hello there was one line that made the error, i fixed it and its on my github here, so it works on 5.1
Remember you gotta play in standalone game

faxcorp/WAC: UE4 Visualization Plugin - Windows Audio Capture (WAC) but fixed to work on 5.1 (github.com)

1 Like

The updated version of faxcorp will report errors when there is no audio in the system. I made some changes to make it work properly

Hey, thank you so much for continuing the plugin. I don’t have much knowledge of C++ or anything related to coding but I want to use it as an Artist. However when trying to make anything with the WAC component in the BP Editor, and playing in Editor (or standalone or other) it crashes with the Error: “Trying to resize TArray to an invalid size of 4294967295” I don’t really know what to to about it and to research it was to no avail. Maybe you could help me there. Also it would be very cool to have this plugin work in the latest 5.3 version but I think that is too much to ask for now :slight_smile: Help is much-appreciated thxx.

Have you tried the new version that this user reports works on 5.4?
Scroll to the bottom for the link.

Interesting enough, that plugin compiles for 5.1, 5.2 and 5.4 p1, but doesn’t compile for 5.3 :slight_smile: maybe something has changed in UE 5.3 and changed back again in 5.4 or maybe I’m doing something wrong.

If anyone was successful to compile and run this plugin in 5.3, it would be great to get some tips.

@Kabassmusic @enginarer do you guys know if/how this could be used with Niagra? :slight_smile:

Any help pointing me in the right direction is appreciated.

Ta

Sorry everyone for kept you waiting so long
here is the latest release

1 Like

Bonus release with extra new features

2 Likes

Hi, I’ve tried the runtime and the demo project, unfortunately they both crash. I’m wondering if there is some component of Visual Studio that I haven’t installed that might help this. Using UE 5.4.4 TIA