I’m collaborating with a buddy of mine and he was not having luck with using the -windowed
flag when testing uncooked content via the editor runtime, but it was working on my end. After troubleshooting an unrelated issue we realized he was using VS2017 while I was using VS2015, so I updated to 2017. Since then my -windowed
switch will no longer work.
Has anyone else else seen this? Is there a better way to configure my uncooked game to run in windowed mode?
Thanks!