Hi there. I’m trying to build a very basic options menu for my game in which I use a checkbox to toggle fullscreen. The way I did this is by using the checkbox’s onCheckStateChanged event to run to a branch. Depending on the checkbox’s state, it goes to an execute console command node with FULLSCREEN if true, or another with WINDOWED if false.
However, for some reason, the fullscreen state of the game only changes when the FULLSCREEN node is fired, between both fullscreen and windowed. WINDOWED doesn’t work at all. Why is this happening? I’ve used a similar technique in other projects…