For example, creating a main menu as a parent, and having a child that I could then take several of these blueprints to copy the base of it and create different other menus (like a Skill menu, a Character menu, etc)…
There is a good guide for this on the docs site. Can’t find it right now.
But basically, you create a main widget, (similar to a persistent level) And then create each menu in its own widget. So you would have the main widget, skills widget, character sheet widget and so on.
Then in the main widget you can add those custom widgets, then toggle their visibility or enable and disable them.