Winding up a spool

Hi there,

I am fairly new to Unreal and I am working on a project where I have a spool and I want to create the illusion of winding up a wire on this spool.

So I have an idea for it and wanted to know if that makes sense or if there are features in UE5 with which it is easier.

My idea is to have a cylinder on the inside of the spool mesh which grows in size so that it looks like a wire is winded up on it. Then I have a much thinner cylinder which should work as the wire itself. This cylinder has the pivot point on one end, the other end should be located on top of the winding. Now I would move the end of the wire-cylinder along the spool and everytime gets back to the starting position the bigger cylinder for the winding grows in size.
I hope I could explain my idea good enough.

Does this make sense in any case or do I have a complete wrong apporach to this?

Thanks a lot in advnace!

All the best,
Patrick

It’s a pretty good approach. You could also animate along the thread of the line along it’s UV space to give it an illusion of being reeled in / out depending on the direction.

Thanks a lot for the quick answer!

I am fighting my way through it by try and error :smiley: cause I am relatively new to UE.

Thanks for the advice too but to be honest I have no idea how I can do that.