Hi,
I have a static mesh tree with a material using simple grass wind and it works fine
but once I spawn that mesh using PCG Static Mesh Spawner, my wind is not animating
any idea about what to do ? am I missing something ?
thanks for your help
Hi,
I have a static mesh tree with a material using simple grass wind and it works fine
but once I spawn that mesh using PCG Static Mesh Spawner, my wind is not animating
any idea about what to do ? am I missing something ?
thanks for your help
found the solution, I spawn an actor instead
depends how the wind animation is performed. if it uses skeletal animation you’ll need a skeletal mesh.
if it uses wpo, you need to enable wpo on the material and probably on the pcg instance. i’m not sure if pcg disables that.