Wind material works in static mesh but not anymore once it is spawned with PCG

Hi,

I have a static mesh tree with a material using simple grass wind and it works fine

but once I spawn that mesh using PCG Static Mesh Spawner, my wind is not animating

any idea about what to do ? am I missing something ?

thanks for your help

found the solution, I spawn an actor instead

depends how the wind animation is performed. if it uses skeletal animation you’ll need a skeletal mesh.

if it uses wpo, you need to enable wpo on the material and probably on the pcg instance. i’m not sure if pcg disables that.