Hello,
I’m trying setup my blueprints so that the wind direction source affects them, however, I’m having trouble getting that to work.
I have a blue print which is a hanging lamp. The lamp is connected to a beam using a cable and a physics contraint to allow the lamp to swing. The actual lamp has a mass defined as 5kg.
What I want to do is have these lamps blowing in the wind of the world and so, I added a Wind Direction Source from the classes (Wind | Unreal Engine Documentation) and dropped that into my scene. I also added a sphere with physics and a mass of 0.1kg to ensure the wind was working.
When I simulate my level, it seems that no matter what values I define in the wind direction source…it has no affect on these assets. Putting massive values is has a slight effect on the sphere but it’s not consistent.
Do I need to do something more to make the wind interact?